Author Archives: admin

Calculate appointments between two dates in NET.CF

Recently I’ve been trying to solve a problem with the Calendar plugin of ThrottleLauncher. It was not showing the recurring appointments. To be honest, I’ve not done so much work with PocketOutlook or POOM until now. The problem I was facing seems to be eassy to solve in C++  and C cause there’s a property [...]

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ThrottleLauncher 1.0… behind the scenes

After almost 4 months of really hard work I’ve released ThrottleLauncher 1.0!! You can check it at throttlelauncher’s portal. This version includes quite a lot of improvements. From OpenGL ES support to a full redesigned finger friendly configuration dialogs.

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Thank you!!

Thanks to your donations I’ve been able to buy an HTC Diamond on ebay . I hope to receive it this week or the next. It will allow me to finally test applications using a real hardware accelerated device. Oh, BTW, I tested TL in my brother’s HTC HD2 device the past weekend and… it’s [...]

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Little problems testing OpenGL ES

I’m experimenting some problems when developing ThrottleLauncher due to the lack of hardware acceleration of my Omnia. I’m using Vincent’s software OpenGL driver, but I cannot get real taste on how the changes affect performance. Also there seems to be some problems with the old libgles_cl.dll powered devices (Axim’s V51X)… I’m trying to get somewhere [...]

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FireSlave’s MeizuM8 suite theme about to come

FireSlave has just uploaded a video to youtube with a preview of his new theme MeizuM8. It’s a pity than the quality of the video is not too good. Anyway in the video we can see how cool the theme looks . I specially love the batery charging animation! The calendar view is also incredible.

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Two new awesome themes for TL by Jappie

Jappie has recently released two awesome themes for ThrottleLauncher. They remind me a little bit to the new WM6.5 Titanium plugin. They are both very functional, fast and cool themes. Definatelly worth a try .

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ThrottleLauncher + OpenGL = 3x Speed

After figthing with OpenGL ES and solving some integration problems I’ve finally been able to release for beta testing a fully functional version of ThrottleLauncher with hardware acceleration support. The results are just incredible. Almost a 3x speed improvement over the GDI rendering engine!! I’ve to say that this improvement is only posible in hardware [...]

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ThrottleLauncher with OpenGL.

Right now I’m working in a new version of ThrottleLauncher. During the development of this version I’ve tried to improve rendering speed and performance without too much success… I think the rendering framework works as fast as it’s posible with GDI . Thus I’ve tried to extend the rendering framework to use DirectX first (without [...]

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